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Post by lebas on Feb 7, 2018 5:37:24 GMT
I couldnt agree more Im just giving u a hard time
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Post by SensGM on Feb 7, 2018 11:38:29 GMT
1. For the drafts, I wonder if we should add in some boosts after the draft has completed and by that I mean maybe one or two seasons afterwards? Perhaps in addition to or even separately we can have some sub 7 pot players get their con boosted to 80 OA as one type of boost. They still may not get the pot increases but better to have them at 80 where they have a chance then the low end garbage they stay without it.
2. Another way of improving the drafts ...before they occur... without making super files is to make those players with low pots but higher ceilings a con of 75 -79 instead of the sub 50 garbage they are. This will also aid in players getting pot boosts later on so that high ceiling players gets to be a decent to good GHL if he boosts to a pot 7.
3. I am in favour of adding more boosts up front as well. As much as I want the ceilings boosted sometimes I am weary of that cause it will lead to super files. I would rather tweak the boosts for pot 8 and 9 players as the current rule for them is in my opinion garbage. Maybe make the ceilings 90 minimum for pot 8 players and 85 for pot 9 players which will allow for good players without creating mega superstars.
I think doing some combination of the above will go a long way to aiding the drafts.
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Post by Stephen (League Admin) on Feb 7, 2018 15:17:32 GMT
Unfortunatley, the way things happen with work, I can't always be here for sims and that almost always happens at short notice, ie, half way through the day. Someone to help out with the sims would be great. We have had that in the past and it worked. If someone wants to do one of the regular days in the week, then I am more than happy for that to happen.
The draft continues to be an issue. We tried draft manipulation before, we could try it again, its just about finding the balance and not producing players with 99 all over the place. Improved boom bust is an option, i'll look at this for this draft, but again, its about finding the right balance. We also have the activity reward ssyetm that could be improved.
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Post by BluesGM on Feb 7, 2018 16:37:16 GMT
I wouldn't mess with ceilings, however we could always increase the CON of some of the high pot, low con players after the roll over
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Post by atlantagm on Feb 7, 2018 16:47:23 GMT
Messing with ceilings is not a problem. The problem is when the file expands too far which results in run time errors. If we clean up the draft every year, which has been happening, we should be fine.
We could also hold an annual "feel good story" where a UFA player who is overage, suddenly "figures it out" and we increase their POT so they become decent players. Then we can bid on their services with any team getting that player, including weak teams. Could even make it a fun scouting thing where before the season begins the UFA is increased or something.
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Post by BluesGM on Feb 7, 2018 19:18:12 GMT
I'm all for late bloomers but does it have to be a UFA? Could work out something where we have a random draw where a team(s) gets picked to give a POT boost into the 80s to any player between a certain age
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Post by atlantagm on Feb 7, 2018 19:35:17 GMT
The UFA would benefit teams that are not close to the cap. There is no reason why ATL, for instance, should get a random boost. Sure, it could happen, but if the boosts don't roll out in the favor of any of the weaker teams, it widens the gap.
The UFA is not unlike what you see in the NHL - there are a handful of players every year who "figure it out" and end up getting on a NHL roster. I'm biased to the Flyers, but guys like Michael Raffl, Pierre-Edouard Bellemarre came out of nowhere to become serviceable players. They weren't drafted but the Flyers found them overseas and they become bottom 6 mainstays.
Who's to say there aren't 5 of these guys per season? That might be a high number, but I think its highly likely that this happens. Right around draft time, we could easily modify a couple of under 26/under 27 players via a POT boost to make them decent NHLers, and open them up to UFA bidding. A guy with 70 offense and 80 hitting would be probably a 3rd liner/4th liner in our league. ATL wouldn't bid on a guy like that because we don't have the cap room, but a lesser team could use that player and play with their available cap room to get him.
This would not replace draft boosts, it just is another opportunity for some parity/options. If I am a lesser team, draft really well, and then have a bust on my 1st and 2nd round pick, well my entire draft was ruined. This gives teams options to be relevant and improves file quality, if only slightly.
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Post by Stephen (League Admin) on Feb 7, 2018 21:40:13 GMT
How would you determine who those players are though? just pure random and announce who they are at the start of the UFA period?
ANother thing we could do is expand the POT increase reward active GM's get from 7 to 8, my concern there is flooding the league with pot 8 goalies.
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Post by lebas on Feb 7, 2018 21:41:09 GMT
Leave ceillings increase pot and con.... you make very servicable players with pot alone if you know what youre doing.
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Post by atlantagm on Feb 7, 2018 22:01:46 GMT
(Tried to) take everyone's thoughts/ideas, organize them, and come up with paths forward. These are in no particular order. I was thinking if we're happy with the rough outline, we could have an activity check and ask people to vote on these options with a google poll or just within the forums.
GM Activity Rewards - Option 1: +1 POT boost to any 6 POT or lower player aged 27 or younger, if your recruiting efforts yield an active (one e-mail per game month) and tenured (one full GHL season) and unique (a.k.a. not yourself pretending to be someone, which we can verify) general manager. - Option 2: For GMs that participate in at least one affiliate league (INHL/RHLH), provide a benefit for those GMs in the leagues in which they participate e.g. +1 POT boost to any 6 POT player aged 27 or younger.
Goalie Rules - Option 1: For the count of games played above 72, the goalie must miss that count of playoff games. E.g. 73 games misses 1 playoff game. 80 games misses 8 playoff games. - Option 2: If a goalie is over 72 games, the goalie must miss the entire playoffs. - Option 3: Goalies should be limited to maximum 60 games to reflect NHL.
Backup Simmer - Does anyone want to volunteer? I wouldn't mind doing it but I have NEVER simmed a league as far as I can remember. I worry about mistakes and/or having to travel for work. But if no one wants to come to the plate, I will.
Salary Cap Rules - Option 1: "Repercussion" for going over cap (TBD, e.g. loss of a draft pick) - Option 2: Some kind of warning, then repercussion - Option 3: No real penalty, just need to resolve
Entry-Level Contracts - Option 1: Enforce rules for this (See section 8.06 for minimum salaries) - Option 2: Remove ELC requirement for all draft picks
Draft Boom/Bust - Option 1: Increase count of boom/busts per draft, with focus on additional booms to help boost draft output. - Option 2: Future boom/busts, e.g. one or two years later - Option 3: Sub 7 pot players get their con boosted to 80 OA as one type of boost - Option 4: Increase some count of players CON prior to the draft, to induce better players and also POT boost players. (e.g. a 6 POT with 49 CON is "boosted" to 80 CON prior to the draft and may now be a candidate for a POT boost to 7) - Option 5: Similar to option 4, but complete this a year after the draft completes. All players drafted with 6 POT or less and under 80 CON are "eligible" and a random die is rolled for the count and then the number represents their draft spot. - Option 6: Ceiling modification for draft picks to make them better players - Option 7: Change boom/bust for 8 POT and 9 POT players, e.g. making the ceiling 90 minimum if they are an 8 POT receiving a boost, or making the ceiling 85 minimum if they are a 9 POT receiving a boost.
UFA Improvement - Option 1: Create "late bloomers" via ceiling, POT, and/or CON modification for players 22-23 (under 26) that are available for all teams to bid on. Highest bidder gets the player.
Feel free to add anything I missed!
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Post by atlantagm on Feb 7, 2018 22:02:39 GMT
How would you determine who those players are though? just pure random and announce who they are at the start of the UFA period? ANother thing we could do is expand the POT increase reward active GM's get from 7 to 8, my concern there is flooding the league with pot 8 goalies. Bingo. Or don't announce them at all, Stephen. See if people can find them.
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Post by Stephen (League Admin) on Feb 7, 2018 22:23:19 GMT
How would you determine who those players are though? just pure random and announce who they are at the start of the UFA period? Bingo. Or don't announce them at all, Stephen. See if people can find them. I like that idea, the only issue I can see is that I will know who they are and if I sign them it would look a little iffy. Perhaps if I dont sign anyone until after the first, or after both UFA sims.
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Post by atlantagm on Feb 7, 2018 22:26:31 GMT
Well keep in mind, its purely going to be based on bids. So if someone offers a 4 year contract at 5 million for the player, and you have a "sealed bid" you give to someone who isn't bidding, then you win the player fair and square. Or you lose it. Either way you're acting as the GM for your team or one of the teams you run.
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Post by BluesGM on Feb 8, 2018 3:48:55 GMT
How would you determine who those players are though? just pure random and announce who they are at the start of the UFA period? ANother thing we could do is expand the POT increase reward active GM's get from 7 to 8, my concern there is flooding the league with pot 8 goalies. Well, then we can just put a restriction on goalies only being boosted to 7
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Deleted
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Post by Deleted on Feb 8, 2018 10:59:43 GMT
I don't support any kind of extra boosting.
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