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Post by SensGM on Oct 12, 2016 2:47:33 GMT
Ok i like TO's... so i wouldn't want to see them removed. With the lack of quality UFA, i say we do something like this; take 3-5 players (as an example) from the finals teams and make a similar 28y/o UFA. w/ 110 greed so in a few years they are UFA. I would say that we restrict the starting goalies, 1st line Fs, and top pair D-men from being copied. We can even set them at a $4m+ guaranteed cap hit so we start using cap space... Yes, that will increase the skill level of the league but it won't be full on draft edit so it'll have a smaller affect... I'm ok with 1.15b or whatever we use for the draft... Floor/Cap I don't want to tinker with this yet. Only other thing i would go and outlaw are team having more than 3 1sts in any draft... that's how leagues get ruined. I like Petes idea of limiting teams to three first round picks per draft.
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Post by lebas on Oct 12, 2016 4:23:28 GMT
Stephen, curious as to what your final decision is for the proposed rule changes? More specifically with regards to the cap, because I'm assuming we will be using 1.15b to create the draft. The cap was really the only one that was split 50/50 on what to do... The cap debate is not 50/50. There are 2 GM's in favour of lowering it and the rest of the ones responding had no interest. Didn't wanna be the one to say it, thank you.
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Post by lebas on Oct 12, 2016 4:28:51 GMT
Picks are kind of useless right now. I like the low talent file but when the players who came with the file are way better than the guys in drafts (unless they boost) kind of makes rebuilding or even building with the draft hard. That being said players are getting older and will soon drop in stats or retire, in a season or 2 with this same sim engine the league will be very competitive.
My biggest concern is the rules section man that's confusing as half the stuff is irrelevant.
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Post by BluesGM on Oct 12, 2016 4:50:22 GMT
there are 3 in favour, and 5 against. In a league with, 25 (?) GMs, that leaves a lot of people that haven't even voted (which is pretty sad)
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Post by Deleted on Oct 12, 2016 13:00:52 GMT
Leave the cap or in a few seasons we'll have this same debate to raise it. Hence why I suggested an organic cap that changes every season like the NHL. Then you never need to have the debate about raising it, because it will raise by itself.
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Post by Deleted on Oct 12, 2016 13:06:20 GMT
Pot/Con Booster rollover completed. Here are the lucky winners and unfortunate loosers. Boosted Alex Yurin (CGY), Anssi Kolehmainen (DET), Stansislav Grau (DET), Maxim Kulikov (EDM), Francis Grigg (FLA), Radomir Neckar (MIN), Pete Moran (NYR) Sandy Dewayne (NJD), Mike Kelly (NJD), Turo Mikkola (OTT), Patrick Ulrich (OTT), Petr Pecha (PHO) Busted Bernard Langlois (BOS), Wyatt Curry (DET), Abraham Erricson (PHO), Tyron Shin (PHO) FFS!!! Really!! Stanislav Grau, Radomir Neckar, Mike Kelly and Petr Pecha are now players to keep an eye on folks. All have potential to play top line in the future me thinks. Grigg both signed and boosted 2x!?!? o.O I ran 4 or 5 tests yesterday, he didn't sign in time even once, and I did even more tests on him boosting and again, not even once. That's bloody awesome.
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Post by Deleted on Oct 12, 2016 13:50:31 GMT
Neckar first lose 10 con points but still got +2 pot, very nice.
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Post by SensGM on Oct 12, 2016 14:16:59 GMT
there are 3 in favour, and 5 against. In a league with, 25 (?) GMs, that leaves a lot of people that haven't even voted (which is pretty sad) There may be three GM's in favour but it is only 2 GM's that are squeaking loudly over doing something that the rest of the league does not care to have changed or even discuss. I fail to understand the obsession you and the other GM have with lowering the cap and then adjusting it as we go along. This game overall is nearly dead and folks in general do not want to constantly be tinkering with it or rules anymore. Be thankful at this point that there are only a few vacant teams. The fact that this league and the RLHL are even running still is amazing. Can we adjust some rules? Absolutely when it make sense but when most do not want to make changes you want learn to let it go. There are a lot of things I would change in this league but I know most are not in favour of them. The majority of GM's have not given an opinion on the cap changes that is true. Did you ever think it is more because they do not give a care if it is changed or not?
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Post by Stephen (League Admin) on Oct 12, 2016 15:29:37 GMT
I'll have a look a cap issue but I dont see the need to lower it at the moment and it would be unfair to chicago who have a team close to the cap and would suffer as a result. IF, once the new season starts, they are significantly below cap, I may consider lowering it, because I would like to see more players going ufa.
As for a minimum cap, i'm undecided. It may help push players to ufa faster, which I would like, but it may annoy to many GM's and we dont exactly have a full house right now, and thats something I dont like.
On a side note. i'll be moving all these to the appropriate discussion thread when I update the game file tomorrow as I want to keep this clear for off season schedule stuff only.
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Post by Deleted on Oct 12, 2016 15:30:37 GMT
there are 3 in favour, and 5 against. In a league with, 25 (?) GMs, that leaves a lot of people that haven't even voted (which is pretty sad) There may be three GM's in favour but it is only 2 GM's that are squeaking loudly over doing something that the rest of the league does not care to have changed or even discuss. I fail to understand the obsession you and the other GM have with lowering the cap and then adjusting it as we go along. This game overall is nearly dead and folks in general do not want to constantly be tinkering with it or rules anymore. Be thankful at this point that there are only a few vacant teams. The fact that this league and the RLHL are even running still is amazing. Can we adjust some rules? Absolutely when it make sense but when most do not want to make changes you want learn to let it go. There are a lot of things I would change in this league but I know most are not in favour of them. The majority of GM's have not given an opinion on the cap changes that is true. Did you ever think it is more because they do not give a care if it is changed or not? You vote conservative, don't you? "we have a system that doesn't work or really even make sense, but it's the system we have, so we need to keep it"
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Post by SensGM on Oct 12, 2016 16:16:59 GMT
There may be three GM's in favour but it is only 2 GM's that are squeaking loudly over doing something that the rest of the league does not care to have changed or even discuss. I fail to understand the obsession you and the other GM have with lowering the cap and then adjusting it as we go along. This game overall is nearly dead and folks in general do not want to constantly be tinkering with it or rules anymore. Be thankful at this point that there are only a few vacant teams. The fact that this league and the RLHL are even running still is amazing. Can we adjust some rules? Absolutely when it make sense but when most do not want to make changes you want learn to let it go. There are a lot of things I would change in this league but I know most are not in favour of them. The majority of GM's have not given an opinion on the cap changes that is true. Did you ever think it is more because they do not give a care if it is changed or not? You vote conservative, don't you? "we have a system that doesn't work or really even make sense, but it's the system we have, so we need to keep it" Thats your opinion....the system works. I am done arguing this as at this is like arguing with the mentially challenged people.
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Post by Deleted on Oct 12, 2016 17:06:20 GMT
I'm going to try this again. Again here, because Stephen wanted things moved to the correct place. You vote conservative, don't you? "we have a system that doesn't work or really even make sense, but it's the system we have, so we need to keep it" Thats your opinion....the system works. I am done arguing this as at this is like arguing with the mentially challenged people. So, with respect, you haven't done anything to demonstrate that the system works, or how it works. Instead you have stooped down a little by reacting to my disparaging comments about you and conservatives by resorting ableist insults, which seems uncalled for. My argument was tongue-in-cheek, but I guess you responded pretty much exactly how I would expect a conservative to respond.
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Post by atlantagm on Oct 12, 2016 17:30:58 GMT
I won't resort to personal attacks, everyone has formed their opinion one way or another and convincing people otherwise proves difficult in all aspects of life, beyond EHM. Again, if we held it to a vote for the active GMs and it was changed or unchanged, as long as the league voted on it I wouldn't care. If we are indeed at three vs. five, I'd argue its close enough to still go to vote. And I don't know about you, but if we're concerned about losing or hanging onto GMs by asking them to be active, engage in, and be part of the future of the league, the argument that we should leave people alone is really without merit; I'm more engaged now talking about these rules as a cohesive unit than at any point in the season. My skin is the game, so to speak, because I am affected by this change just like you are. If 25 GMs voted no change, I'd be totally fine with that -- we'd have 25 people who are here today who are considering the future of this league the way we want it. At the same time, we're correlating tinkering of the rules with people leaving, but there isn't any evidence to support that. GMs "leave" because of life. Frankly if anyone wants to hold my attention for more than a few minutes, I need my skin the game. I see the cap as a means of making more teams competitive in the league -- therefore my skin is the game. My championing of this (and I assume RJ is in this boat, but I can't/won't speak for him) comes from experience -- we have a cap but there is only one team of 30 who we would consider in danger of being too close to. If we want to have a league based on the cap (again, real world experience -- NHL did this so GM's of big market teams could not corner and keep top talent at insurmountable prices, thereby raising league average, etc) then we should make the cap effective, not some arbitrary number that doesn't mean anything to 97% of the league. Might as well just abolish the cap at that point and let people do whatever they want, because there is ZERO penalty in-game for spending more than you have, or not spending at all. I'll leave it at this, I wasn't here when the cap was put in. But something tells me...somebody, or some people...thought the reasoning behind a cap existed, and put it in place. Either we acknowledge that, or ignore it. Because right now its simply arbitrary -- an imaginary line in the sand that one team is even close to being at. Either way, I'm not looking to get into personal insults (maybe with Dan only, but its all fun), I'm thinking of trying to make the league competitive, which means more active GMs, which means more GMs to receive terrible trade offers from Dan! Circle of life!
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Post by SensGM on Oct 12, 2016 18:01:54 GMT
I'm going to try this again. Again here, because Stephen wanted things moved to the correct place. Thats your opinion....the system works. I am done arguing this as at this is like arguing with the mentially challenged people. So, with respect, you haven't done anything to demonstrate that the system works, or how it works. Instead you have stooped down a little by reacting to my disparaging comments about you and conservatives by resorting ableist insults, which seems uncalled for. My argument was tongue-in-cheek, but I guess you responded pretty much exactly how I would expect a conservative to respond. Arguing on the internet is akin to arguing with the mentally challenged so if you want to take it as an insult go right ahead as it says more about you then anything else. You are the one that threw out the insults when you started conservative B.S. Why on earth do I even need to do anything to demonstrate that the system works. The cap is an upper limit that all teams are subjected to on player salary expenses which in itself proves it is working because only one team is even flirting with the upper limit. Change for the sake of change and fixing things that are not broken is not my cup tea and I do think it is beyond silly. If you have ways of improving things that are broken with the league then I will happily discuss solutions. The BluesGM recommended version 1.15b to generate the draft pools instead of 1.16 because it is better. That was a good idea and I am glad he suggested it because I had forgotten about that little fact. Despite what you think of me I am not adverse to change, I am just not in favor of change for the sake of change as you clearly are.
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Post by Deleted on Oct 12, 2016 18:53:00 GMT
Yep. Feed back on the draft tool - i cant get it to work anyone know how. I've been a little busy this week and will be next week as well but i'll ask on the blueline and see if someone there can help. the instructions dont really make a lot of sense to me. I'll try the 1.15a to create the draft and see what happens. I don't see the need to adjust cap levels at this time. i'm not sure what people are hoping to achieve with it. My experience is that GM's dont really go after RFA's anyway. A few more top UFA's of course would be nice. Tool is fairly simple... it's the tweaking that is a pain in the ass. I've put a few drafts together with that tool. Essentially just exported the entire player file, took all averages of existing players in the league, then added the +/- ratios or modifiers to the tool, rest was just aesthetics. One thing to point out though is the modifiers seemed to skew a bit high, as a rough example 70 hitting with a +/- of 15 would skew to an average of 75ish pretty consistently, so you had to tweak accordingly. Tweak tool, create draft, export, review, tweak tool, create draft, export, review... for hours on end, it sucked. The hardest part was really making the first rounders that much better than the fifth rounders, tools is not the best for creating disparity. IMO 1.15a is actually not too bad of a match to this file from the drafts I have done during years of solo EHM. As for the rest... Eliminating Team/Player options - meh, no point confusing GM's with additional contract rules. Keep 'em. Cap Floor/Cap Ceiling - Cap floor does't really matter as it can be circumvented easily enough with bad one year deals. Cap ceiling I always preferred a bit high, crafty GM's will find means to circumvent a tight cap, newer less experienced GM's tend to be the most affected by tight cap ceilings. If you are smart enough to stack your team in EHM, you are smart enough to manipulate the cap in your favour. Weak team signing allowances I was always a fan of to produce some quick turnarounds + parity. Please note that I am still learning this file, so I may be way off on any assessments.
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