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Post by Stephen (League Admin) on Oct 1, 2016 22:04:57 GMT
Yep. Feed back on the draft tool - i cant get it to work anyone know how. I've been a little busy this week and will be next week as well but i'll ask on the blueline and see if someone there can help. the instructions dont really make a lot of sense to me. I'll try the 1.15a to create the draft and see what happens. I don't see the need to adjust cap levels at this time. i'm not sure what people are hoping to achieve with it. My experience is that GM's dont really go after RFA's anyway. A few more top UFA's of course would be nice.
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Post by atlantagm on Oct 1, 2016 22:12:15 GMT
Here's what I have so far. What I think is a little disappointing is that there isn't more chatter about these things. Many good points brought up and you would like to see some real discussion, even if its trying to keep things the same. I'm assuming based on his comment that DAL wants no rule changes; for him and everyone else, let me know if I misrepresented you.
Eliminating Team/Player Options FOR: AGAINST: ATL, CAR, DAL, DET, OTT UNK: FLA, STL
Cap Floor/Cap Ceiling: FOR: ATL, FLA, STL AGAINST: DAL, DET, OTT
Better Draft Class using 1.15b FOR: ATL, DET, FLA, STL AGAINST: DAL UNK: MIN
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Post by BluesGM on Oct 1, 2016 23:11:32 GMT
Yep. Feed back on the draft tool - i cant get it to work anyone know how. I've been a little busy this week and will be next week as well but i'll ask on the blueline and see if someone there can help. the instructions dont really make a lot of sense to me. I'll try the 1.15a to create the draft and see what happens. I don't see the need to adjust cap levels at this time. i'm not sure what people are hoping to achieve with it. My experience is that GM's dont really go after RFA's anyway. A few more top UFA's of course would be nice. Do you have a link for the program? I can try and take a look at it some time
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Post by BluesGM on Oct 1, 2016 23:15:31 GMT
Here's what I have so far. What I think is a little disappointing is that there isn't more chatter about these things. Many good points brought up and you would like to see some real discussion, even if its trying to keep things the same. I'm assuming based on his comment that DAL wants no rule changes; for him and everyone else, let me know if I misrepresented you. Eliminating Team/Player OptionsFOR:AGAINST: ATL, CAR, DAL, DET, OTTUNK: FLA, STL Cap Floor/Cap Ceiling:FOR: ATL, FLA, STLAGAINST: DAL, DET, OTTBetter Draft Class using 1.15bFOR: ATL, DET, FLA, STLAGAINST: DALUNK: MINI would vote for getting rid of team options, but I'm assuming I'm the only one. I just think it's a cheap way to control player contracts.
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Post by Stephen (League Admin) on Oct 1, 2016 23:43:47 GMT
Yep. Feed back on the draft tool - i cant get it to work anyone know how. I've been a little busy this week and will be next week as well but i'll ask on the blueline and see if someone there can help. the instructions dont really make a lot of sense to me. I'll try the 1.15a to create the draft and see what happens. I don't see the need to adjust cap levels at this time. i'm not sure what people are hoping to achieve with it. My experience is that GM's dont really go after RFA's anyway. A few more top UFA's of course would be nice. Do you have a link for the program? I can try and take a look at it some time You may need to join up with the Blueline Forums hereAnd then you can find the download here
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Post by atlantagm on Oct 1, 2016 23:46:03 GMT
Stephen -- my take on the cap is that teams are nowhere near it, and therefore there is very little chance of any players, even average players, hitting the FA market. We only have one team close to the cap and the point of the cap is for parity sake. We've had an active league for some time and players are hitting the 26-28 age range when their first big contract kicks in. With a tighter cap, it would increase some of the older players hitting FA and allow teams with space to bid.
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Post by BluesGM on Oct 2, 2016 0:18:24 GMT
Do you have a link for the program? I can try and take a look at it some time You may need to join up with the Blueline Forums hereAnd then you can find the download hereSeems a little confusing. But I'll see what I come up with
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Post by BluesGM on Oct 2, 2016 0:19:35 GMT
Stephen -- my take on the cap is that teams are nowhere near it, and therefore there is very little chance of any players, even average players, hitting the FA market. We only have one team close to the cap and the point of the cap is for parity sake. We've had an active league for some time and players are hitting the 26-28 age range when their first big contract kicks in. With a tighter cap, it would increase some of the older players hitting FA and allow teams with space to bid. On a related note, I guess there's no program to change UFA status to 27 years old?
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Post by Stephen (League Admin) on Oct 2, 2016 1:29:38 GMT
Not that i'm aware of no.
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Post by Deleted on Oct 2, 2016 5:18:57 GMT
Take out all options and contracts for only 3 years. I like more idea to make few more booms but not much edit draft. Salary I don't care what you do with that.
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Post by Deleted on Oct 2, 2016 13:39:30 GMT
Here's what I have so far. What I think is a little disappointing is that there isn't more chatter about these things. Many good points brought up and you would like to see some real discussion, even if its trying to keep things the same. I'm assuming based on his comment that DAL wants no rule changes; for him and everyone else, let me know if I misrepresented you. Eliminating Team/Player OptionsFOR:AGAINST: ATL, CAR, DAL, DET, OTTUNK: FLA, STL Cap Floor/Cap Ceiling:FOR: ATL, FLA, STLAGAINST: DAL, DET, OTTBetter Draft Class using 1.15bFOR: ATL, DET, FLA, STLAGAINST: DALUNK: MINI don't really see the benefit or drawback of banning TO/POs, other than making things slightly less complicated for the commish. I mean, I guess TO's offer a little bit of flexibility for GMs, but it seems really insignificant to me. In other words, keep me as unknown, I'll go with the majority on that one. Seconding Atlanta, I just think that if so few teams are close to the cap, then why bother having a cap at all? And to those who say it'll fix itself in a few seasons, I'm really confused by the unwillingness to change the cap on an annual basis like the NHL does. We could set a line; say, 20% below the cap, and if x teams are above that line, we boost the cap so that x-5 teams are above that line. Thus it would organically fluctuate, forcing people to make the kind of decisions that the Blackhawks are making every year (goodbye Panarin - me in June, 2017). I don't think there's a reasonable way to do a cap floor, but we could maybe do a talent floor? It's the only thing I can think of, needing to have better players would generally boosts their salaries (obviously young players can develop and become good, but if you're rebuilding and short on 70+ov players, you might not sign+play them so you can tank. A talent floor might stop that). On the draft class, I think mainly it's about the ceilings. You look at NHL players and they're balanced. Then you look at prospects and you see guys with one or two stand out skills and a bunch of garbage. The guys who will hit 80+ stickhandling and checking, but 50s everything else. It just doesn't really make sense to me, how often do you find a HoF-level sniper and an ECHL-level passer? If there's a way to improve the balance of players in the draft class without ballooning the talent of the league as often happens, that'd be ideal.
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Post by BluesGM on Oct 2, 2016 14:47:56 GMT
If we aren't going to ban TO/PO outright, then I think we should at least bring in restrictions. For example, they're allowed, but only on non-ELCs. Basically, any prospect that signs an ELC deal, cannot include team or player options included in that deal.
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Post by BluesGM on Oct 2, 2016 17:51:19 GMT
Do you have a link for the program? I can try and take a look at it some time You may need to join up with the Blueline Forums hereAnd then you can find the download hereI can't figure this program out either. I've tried regenerating drafts, but nothing is happening. However, I did switch to version 1.15b to create the draft class in a future sim and can say that it does a much better job. If you want, I can upload the game file for you so you can take a look at what kind of draft 1.15b creates?
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Post by SensGM on Oct 2, 2016 23:41:17 GMT
1. I am still against the elimination of TO/PO for any reason.
2. Moving to the EHM 1.15b to do draft pools should help out enough, though I am not opposed to having more booms as well.
3. As far as the cap goes... the reason many of us long term GM's are opposed to any changes is because if memory serves me correctly we had lowered the cap once after it was introduced and it took like 10 plus seasons to get it increased even though most of the league was cap tight and there was a huge pool of UFA's that shoudl have been in the league. IF we lower it again there is no way you will get a majority of teams to agree to increase it again later. As far as Atlanta's parity comment....Not all teams that are bottom feeders will even bother to sign UFA's even if you get rid of the weak team bs. What you end up having is a massive pool of useful players that sit for many seasons before they retire.
4. I am not in favor of cap floors or talent floors either. I would rather teams be investigated on a case by case basis and measures taken accordingly if teams appear to be deliberately tanking.
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Post by dallasgm on Oct 3, 2016 1:30:51 GMT
I agree with the SensGM We have been down this road before and it didn't work. What is in place now is working and we are only two seasons in.. And people want change just to get something to change that does not to be change. Why I vote leave things as they are.
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