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Post by BluesGM on May 29, 2018 15:35:53 GMT
A bit late with this. If anyone has any suggestions for potential rule changes, feel free to discuss them here.
Stephen has already posted a poll for one potential change (suspensions), so if everyone can go cast their vote on it, that would be helpful.
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Post by oilersgm on Jul 17, 2018 12:26:55 GMT
I know this isn't the right season, but I was wondering if we could find some way to boost leadership? I was chatting with Dallas, who is looking to add someone with high leadership, and I realized how bad the situation is.
There are only 14 players with 75+ leadership right now, only two of which were created by the game and only three of which are currently under 30 (Seth Jones being 29). Further to this, there are only two players 80+ and one of them is retiring. In fact, 5 of the 14 are retiring, so if the wrong players gain leadership in the playoffs, we will be down to just 9 players with 75+ leadership.
I don't know what mechanism we want to use to do this, the only things I can think of offhand would be an annual boost (say +3 or +5) to each team's captain, as that would allow teams to groom specific players to be their captain ala McDavid, or maybe adding a leadership boost to the winners of the boom/bust to provide for some kind of random element. Either way I think it's something we should discuss and consider.
Game created: K. Young (75), J. Barnes (75)
Real: D. Doughty (94), S. Crosby (83, ret), S. Stamkos (79), L. Couture (78, ret), A. Kopitar (78, ret), J. Staal (77), C. Price (77, ret), R. Gudas (77), S. Jones (75), B. Sutter (75), J. van Riemsdyk (75, ret), N. Bonino (75)
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Post by BluesGM on Jul 17, 2018 13:35:34 GMT
Yeah leadership is an odd skill in EHM. It only increases when you win playoff games. It's not a skill that has much effect on a player though...at least I dont think it does.
We could do something like this:
-each season GMs name their captains and alternates at the beginning. Captains get a 5 LDR boost while alternates get 2. -additional leadership points to be given to players based on team performance, such as 10 for non playoff teams, 15 for teams that lose in the first round, 20 in 2nd round, etc..
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Post by boltsgm on Jul 17, 2018 23:53:50 GMT
If every team is in the same boat how much of an issue is it really?
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Post by Stephen (League Admin) on Jul 18, 2018 0:09:06 GMT
I'm happy to look at options for increasing leadership, though I would like option that involve the GM's having to do something in order to encourage greater activity.
We already have the team meetings rule in place. If there is a team meeting and in the following game the player who had the meeting gets a rating of 7 or higher then the captains leadership increases by 2.
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Post by oilersgm on Jul 18, 2018 0:33:21 GMT
I'm happy to look at options for increasing leadership, though I would like option that involve the GM's having to do something in order to encourage greater activity. We already have the team meetings rule in place. If there is a team meeting and in the following game the player who had the meeting gets a rating of 7 or higher then the captains leadership increases by 2. Fair point, I'd forgotten about that rule. I'm definitely not against things that encourage activity, but I was partially thinking of the pressure on you (the more frequent/smaller changes make for more work for the simmer) and partially worried about the discrepancies between GM-ed and GM-less teams. Anyway, I don't know if it is or isn't an issue, it just seems weird to me that we will soon have a league with literally no leaders when there is a leadership stat. It's there, so surely it does something and would make sense for people to seek players with it, no?
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Post by BluesGM on Jul 18, 2018 16:53:56 GMT
I don't think leadership has much of an effect on the player
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Post by oilersgm on Jul 18, 2018 18:42:31 GMT
I think I might test that. Make a division of identical teams, all players exactly the same except for their leadership. See if there's any difference on the players/teams.
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Post by Stephen (League Admin) on Jul 20, 2018 1:36:29 GMT
That would be interesting. I know someone tried that putting together an entire team with the same click once. Unfortunately he was a simmer in a league and was editing his own team. When it came to light it shut the league down Think that was also the only league i've ever won the cup in as well.
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Post by artemy (NJ) on Jul 24, 2018 19:00:43 GMT
sorry, where can i see the results of previous BOOM/BUST RULES? Cannot understand fully what this rule means, so want to see the example
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Post by BluesGM on Jul 24, 2018 21:30:26 GMT
sorry, where can i see the results of previous BOOM/BUST RULES? Cannot understand fully what this rule means, so want to see the example So after the draft, based at random, certain draft picks get "boosted" (an increase in POT and/or CON). Same for busts but the opposite (a decrease in POT and/or CON). We also have another round of boosts for players drafted in the draft 2 years prior
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Post by artemy (NJ) on Jul 24, 2018 21:36:38 GMT
sorry, where can i see the results of previous BOOM/BUST RULES? Cannot understand fully what this rule means, so want to see the example So after the draft, based at random, certain draft picks get "boosted" (an increase in POT and/or CON). Same for busts but the opposite (a decrease in POT and/or CON). We also have another round of boosts for players drafted in the draft 2 years prior interesting, that means that top pick is not a warrant of being successful? And on the contrary 60th pick can be a 9x pot? Thank you
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Post by artemy (NJ) on Jul 24, 2018 22:00:40 GMT
sorry, one more question let's take Adam Henrique for example His shooting ceiling is 70 and potential is 75 how did it happen that his actual shooting is 73? I always lived in a concept, that shooting, playmaking and hitting (if he is taller than 6"2) are calculated like ceiling*pot/100 other attributes like stickhandling, checking, skating become equal potential with player's aging, but these 3 attributes never change with time is there any rule that allows to change attributes or smth else?
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Post by oilersgm on Jul 25, 2018 3:01:59 GMT
sorry, one more question let's take Adam Henrique for example His shooting ceiling is 70 and potential is 75 how did it happen that his actual shooting is 73? I always lived in a concept, that shooting, playmaking and hitting (if he is taller than 6"2) are calculated like ceiling*pot/100 other attributes like stickhandling, checking, skating become equal potential with player's aging, but these 3 attributes never change with time is there any rule that allows to change attributes or smth else? Nah, no changing attributes like that. Henrique was likely in the file from the beginning and would presumably have had around 73 shooting from the start, but I will admit I have noticed some unexpected randomness as well. I've been thinking it's due to what players have when they are drafted (for instance, I just drafted Vyacheslav Golshalk and his hitting is 71, despite a projected ceiling of 69. Similarly Pittsburgh has Wilfried Wildhaber with 73 shooting and 64 playmaking despite being projected to hit around 59 in each, and I can only imagine that he had those numbers when he was drafted a couple seasons ago, though I wasn't around at the time so I can't say for sure).
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Post by Stephen (League Admin) on Jul 25, 2018 6:27:34 GMT
sorry, one more question let's take Adam Henrique for example His shooting ceiling is 70 and potential is 75 how did it happen that his actual shooting is 73? I always lived in a concept, that shooting, playmaking and hitting (if he is taller than 6"2) are calculated like ceiling*pot/100 other attributes like stickhandling, checking, skating become equal potential with player's aging, but these 3 attributes never change with time is there any rule that allows to change attributes or smth else? Some players from the original file have higher stats than their ceiling and potential would otherwise allow. It can happen to newly generated players as well, sometimes i've seen rookies with a stat thats already higher than the ceiling and potential calculations would make it. As far as I know, hitting and strength are the only stat that is effected by a players height. 6'2'' = 100% 6'0'' to 6'1'' = 90% 5'8'' to 5'11'' = 70% 5'5'' to 5'10'' = 40%
Some people have said that a tall goalie will also develope beyond what is expected but i've not seen evidence of that. Everything else is ceiling*pot/100.
The only ceiling stats that we change in the game are through the rewards scheme for leadership on positive results for captains meetings. If the captain has a player meeting and that player goes on to have a game rating of 7 or higher in their next game, the captain gets a 2 point leadership increase. The GM's have to look through the game file and post this in the rewards section. Helps make GM's look after their teams more.
We used to increase player ceilings but you just end up with teams of super star 99 players. Now we just do Potential and Consistency boots or bust in the draft. So yes, the number one player drafted, after boom and bust, might not turn out to be the best player. This year we had a goalie boost from 78 potential to 88 potential and he already had 98 con.
You can look at all the previous boom and bust results in the draft section of the forums.
There is also a two year boom. Where each season, players drafted two years ago get another chance to boom. This is the first season we've done it
The boom and bust rules are as follows, and are determined on a random number selection of 1 to 150.
BOOMS POT <=79: Increase POT by 10 If CON <75, increase to 80 If CON >75, increase by 5 to a maximum of 95
POT >79: No change to POT If CON <75, increase to 80 If CON >75, increase by 5 to a maximum of 95
BUSTS POT >=70 Reduce POT by 10 Reduce CON by 10 to a minimum of 50 (if already lower than 50, leave as-is)
POT <=69 Reduce CON by 10 to a minimum of 50 (if already lower than 50, leave as-is)
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