Post by Stephen (League Admin) on Jun 1, 2015 18:53:50 GMT
League Rules (updated 28-09-2017)
Section 1: General Conduct
1.01. First and Foremost this league is about FUN. It is the responsibility of every member of this league to behave in a polite and considerate way towards each other. Abusive behaviour of any kind will not be tolerated. (Please see the disciplinary section for more details)
1.02. A league can only be successful if it is used by active people. It is expected that every member of the league meets a minimum level of activity for each month. (Please see the disciplinary section for more details)
Section 2: Discipline
2.01. Disciplinary action will be taken by the leagues senior staff if league rules are broken. Various levels of action will be taken depending on the circumstances of each individual case. However, the league commissioner has the right to instantly dismiss a General Manager from the league in severe cases of misconduct. Listed below are some common causes and resulting actions of disciplinary action. This list is not exhaustive of all possible reasons for disciplinary action.
2.02. League Inactivity. It is expected that every member of the league should submit instructions a minimum of once a month (real time) and to be active on the forums. Failure to do so and to log onto the boards in a months time, without prior notification of absence with result in dismissal from the league. An email will be sent to the GM after a period of 3 weeks inactivity and if a response is not heard then they will be released.
2.03. Running more than one team. The only time a person can run more than one team in the league is when a team is a vacancy, a person can step up and be that teams caretaker GM until a new one is found. If a member is found to be running more than one team without permission they will be given a single misconduct warning. Any trades made between the teams involved will be reversed. One team account will be closed.
2.04. Abusive behaviour. This is not tolerated in the league. However, we recognize that not everyone gets along and arguments will occur. Each case will be looked at individually. If a member is found to be abusive they will receive a single misconduct warning.
2.05. Deliberately damaging a team. If a member is found to be deliberately harming their team they will receive a single misconduct warning. This also applies to any member acting as a caretaker for another team. (see other rules for more details)
2.06. Receiving two misconduct warnings. If a member receives two misconduct warnings within 1 year of each other (real time) they will be dismissed from the league from the issuing of the second warning.
2.07. Severe Abusive Behaviour. If a member is found to be excessively abusive or threatens another member in any way then they will receive an instant dismissal from the league. Further more, the reasons behind the dismissal will be passed onto the EHM community.
Section 3: Simming
3.01. Simming of the league is performed by members of the senior staff. The times of these sims will vary according to what stage in the game the league is currently at. Whilst the league endeavors to have all sims completed on the stated dates please realize that other commitments may sometimes result in delays or cancellations of a sim.
3.02. Regular Season. During regular season simming will take place on Tuesday, Thursday and Sunday nights. 7 Games days will be simmed from a Sunday to Monday (game dates). The first sim of the regular season will sim up to the first Monday (game date)
3.03. Play Offs. During the play-offs sims will be run every day with four days simmed (game days). Each conference will have two games played with the exception of game 7's which have their own sim day.
3.04. Off Season. During the off season a simming calender will be posted noting when sims occur. The number of days per sim will vary to fit in with the structure of the game. Information will be provided on days to be simmed prior to the sim taking place.
3.04. Lines and instructions:
• Send all lines and instructions to ghllines@gmail.com
• Be sure to include team name in .lns file (ie BluesPro.lns, NOT just pro.lns).
• Be sure to differentiate between pro and farm team (ie BluesPro.lns and BluesFarm.lns).
• You can send you email with a .lns file attached or included in a zip file. If using a zip file, please place all pro and farm lines in to the same zip file.
• If instructions include lines for multiple games, be sure to include both your team name and date of game, not the opponent (ie BluesDec5th.lns, not vsWings.lns).
• If you only want to switch goalies for certain games, you can also send in a schedule (instead of multiple lines). However again be sure to send in the date you want to switch goalies, not the opponent (ie Start Tiptmann on Dec 1st and 5th, start Wharton on Dec 4th).
• If your line files require a player to be called up or sent down, be sure to include it in the instructions.
3.05. Extra Practices
When sending in extra practice requests please include the date you want the practice to take place. More than one team can have a practice on the same day, with the exception of the last day of each month as this causes a conflict in the schedule file that results in teams playing more than 82 regular season games.
Section 4: Process of Simming
4.01. Trades
Trades will be input on the last day of the sim. To create new lines for your team you will have to roll over to the next day in order for your player(s) to move to you team.
4.02 Demoting Players
• If you ask for a player to be demoted, it will be inputted at the start of the sim. If you are over the roster limit, players will be demoted in the following order:
• Player that does not require waivers and is scratched
• Player that does not require waivers, his place will be filled by a scratched player. This could be your 21 year old superstar if they are the only non waiver-eligible player
• Scratched player (with lowest OA if more then one scratched)
• If a player is eligible for a waiver claim, it will be posted on the forums at the end of the sim.
4.03 Calling Up Players
• If you ask for a player to be called up, it will be inputted at the start of the sim
• If you are under the roster limit due to a trade, a player who is not waiver eligible will be called up from the farm to fill the pro teams lines. If there are no scratched players on the farm at the position of the called up player (Forward, Defense or Goalie), this will result in autolines on the farm being used as a fast signing will need to occur.
• Please be aware that this may result in players over the age of 30 being fast signed and such players will see their stats decline quickly as a farm player. Please also note that fast signing may result in players with high value contracts being and this may put a team over budget.
4.04 Injuries
Day to day injuries players will be activated off the IR if a replacement player is not available.
Long Term Injuries a scratched player will be put in the injured players place.
Pro team: If there is not a scratched player at the injured persons position (forward, defense or goalie), a non-waiver player will be recalled from the farm to take the injured players position and a scratched player on the farm will take the place of the player called up.
Farm team: If there is not a scratched player at the injured/recalled persons position (forward, defense or goalie), autolines will be used as a fast-signing will be required.
4.05 What Will Be Posted After Sims are Completed:
• A Link to the Game file.
• Time and Date of the Next sim, plus any additional instructions.
• Gameday results (including shootout results)
• League news for the week or period simmed.
• Waivers any player placed on waivers will be noted in a new topic on the waiver forum
• Trades that have been inputted will be moved from the trades section to the processed trades section.
Section 5: Team Management and Financial Management
5.01. Team Rosters. During the various stages of the season both your professional team and your farm team have different minimum and maximum levels of players. The table below shows these limits.
Professional Team Farm Team
Minimum Maximum Minimum Maximum
Pre-Season 20 n/a n/a n/a
Regular Season 20 23 20 n/a
Play-Offs 20 n/a 20* n/a*
* See rule 5.02 Player Restrictions
5.02. Player Restrictions. On occasions there will be restriction on where and how many times a player may play. The table below outlines these restrictions.
Goaltenders - Maximum of 72 games during regular season for goaltenders playing on the pro team. After a goaltender has reached 72 games they are forbidden to start any more games during the regular season.
Player Positions. Forwards are eligible to play all forward positions (ie a player whose primary and secondary positions are C/RW can also play LW). Forwards cannot be placed on defence on the regular lines. However forwards can be placed on defence on the PP and PK lines. Defencemen are not eligible to play the forward positions on the regular lines, however can do so on the PP and PK lines.
5.03. Tactical Restrictions. There is a minimum shift length of 30 seconds and a maximum shift length of 80 seconds.
Hit and grind tactic is known to be over effective, it's use is limited in two ways: maximum of 40 second shifts when using it, as well as it can be used on a single line.
Neutral Zone tactic is also limited to a single line but there is no limit on shift length.
5.04. Staffing.
The league has decided to remove staff management from the game. Each team will receive the minimum number of staff to run their teams, plus six scouts. All staff members will have their abilities changed to the maximum of 99, their contract amounts set at $100,000 and their contract lengths set to 99 years.
5.05. Junior Players. To aid with junior development you are allowed to nominate junior players (<20) to play on your farm team rather than with their own junior team. The following restrictions apply. A player cannot play more than 8 games (10% of the season) with the senior team and return to the farm team. There may not be more than two junior players on the farm team at the same time. Junior players must be assigned to the farm team by the 10th game of the season.
Section 6: Salary Cap
6.01. Salary Cap. There is currently a salary cap system in place that controls player budgets. Remember, your budgets are for both professional and farm teams.
Salary Cap: $70,000,000
6.02. Breaking Caps. For those teams whose boards have provided a budget lower than the league maximum teams are allowed to exceed their set budgets (up to the league maximum). However, in doing so teams risk going into debt. Please see rule 6.03 for penalties regarding teams in debt. Teams can be over the maximum budget up to $85,000,000 from the start of the playoffs to the end of the preseason but must be under the cap by the start of the season. You will not be allowed to sign any UFA's that put you over the offseason cap (ie puts you over 85 million in budget). Any team that violates the cap will have their highest paid player released. If a free agent signing is the cause of going over the cap and it is not rectified by the start of the season, it will NOT be the recent signing that is released.
Section 7: Trading
7.01. Trades. Trading between teams is a key part of the EHM experience and it is encouraged to keep the game flowing and to create and competitive environment. There is a section on the league forums dedicated to trades with relevant rules pinned for reviews.
7.02. Trade Format. It is the responsibility of both parties to post their trades on the forums and to do so in the correct format. An example of this format is listed below.
To Calgary
David Legwand (40)
To Nashville
Jarome Iginla (80)
Calgary agrees to this trade
This would be posted by the Manager of Calgary and would be repeated by the Manager of Nashville replacing Calgary with Nashville. The figure in brackets is the players consistency figure. Due to consistency drops, (see rule 6.99) this figure needs to be quoted when trading. You can find this figure in the players.ehm file, which can be viewed in wordpad. The relevant figure is highlighted in the example below. Note that player figures are shown ABOVE the relevant players name and not below.
87 87 90 66 69 63 84 75 75 83
69 61 83 40 106 43 5 24 3 2 1
7.03. If the trade includes draft picks please make sure you list it in the following format Team Name, Rd, Year. Example, CGY 1st Rd 2004. If the trade includes cash please make sure you include the amount. During the board draft, any trade involving draft picks must be made at least 4 hours prior to the timeslot of the pick being traded.
7.04. In addition to posting all parts of the trade, GM's are expected to post an explanation of why they are doing the trade to help the trade committee make an informed decision.
7.05. Trade Committee. In order to insure fairness in trades and to prevent long term disadvantage to teams a trade committee is in force. The committee consists of three long term GM's who will examine the trade and vote whether they approve or reject it. A majority (2 of 3) is needed to approve the trade. If a trade is rejected a full explanation will be given along with any recommendations on how to improve the trade. In cases where a trade involves a member(s) of the committee, two alternate committee members will vote on the trade. Please note, we do not want to interfere with the running of your team, however, experience has shown that constructive help in this area of the game is essential.
7.06. Consistency Drops: Due to a bug in the game some players may experience significant drops in their consistency score after a trade. Whilst we accept that some players may 'lose their game' after a trade they don't like we feel the drops are not realistic and do not allow players to regain their form. If a player suffers a consistency drop, it will be edited so players lose a maximum of 20% of their consistency. The consistency lost will be reset the following offseason after the conclusion of the playoffs. Any offseason trade made following the conclusion of the playoffs in which a drop occurs will not be reset until the conclusion of the following playoffs . This is designed to be realistic in that some players may be upset following a trade but do eventually get over it. If a player who has suffered a consistency drop is traded again before his consistency has been restored, his consistency will remain permanently at the lowered con. If he suffers another consistency drop in the 2nd trade, it will be reset to 20% less the consistency after the first trade.
7.07. Trade Restrictions:
UFA Players. You may not trade a player signed as an Unrestricted Free Agent until the 1st of March of the season he was signed in
A player may not be traded back to a team that traded him within the same season. For example, if Calgary traded Jarome Iginla away during the 2009/2010 season, he could not re-acquire him until the following season.
Wilhelmsson Rule: A player may not be traded more then 4 times in a season (from turnover to turnover)
Con Boosters: a 2 boost maximum per season is in effect on con booster to prevent abuse of the con boost part of the game. A con booster is any player with <51 consistency. The only exceptions are players who have played great then 300 NHL games (100 for goalies). These will not be considered con boosters and won't count against the maximum if they boost in a trade. Due to this, there may be no more then 2 con boosters involved in any single deal, and if a team has already had one player boost, they may only involve 1 con booster in a deal. A team who has had two players boost in a season is no longer eligible to trade for con boost players. No conditions may be put on a con boost trade in which a team receives something or there is an exchange of picks due to a player boosting.
Waiver Claimed Players. You may not trade a player claimed in the waiver draft unless the following requirements are met. The player has played a minimum of 15 games. A minimum of 41 games in the season have passed. For a player claimed off waivers, they player may not be traded unless offered first (for free - as in a waiver claim) to the other teams that also put in a claim for that player (who gets the player in this case will be based on 1) who still wants the player and 2) reverse order of standings).
Pot Boosters: No conditions may be put on a trade based on a player receiving a pot boost at a future time.
Section 8: Contracts
8.01. Re-signing players. To re-sign a player on you team simply send in an e-mail containing salary amount, length, signing bonus and any contract clauses to the league commissioner. Offers are confidential.
8.02. Signing Unrestricted Free Agents. Unrestricted Free Players (or UFA's) are players whose playing rights do not currently belong to any team. This occurs when players are released by a team, or when a player over 30 refuses a contract offer and leaves. Players with an OA 75 and above who have signed as UFA's can not be resigned and will return to the UFA pool when their contract is up. This is to prevent incredibly high offers to UFA's and then renegotiating for a lower salary right after (for those that have lower greed). Offers for UFA's are done in exactly the same way as you would when re-signing a player. However, during the off-season the process is slightly different. Whilst contract amounts remain confidential some information is made available to other General Managers. This information will include the players name and length of contract only which will be posted in the main forums. All other information will remain confidential.
8.02.01. Weak Team Rule: Teams cannot bid on free agents who view them as a "weak team" until the start of the season. Offers made during the season will be edited directly in to the game.
8.03. Signing Restricted Free Agents. Restricted Free Agents (or RFA's) are players whose rights remain with a team but do not have a current contract. Offers to RFA's can be made in the same way as they are for your own players. However, should a player accept your offer you will have to pay compensation to the team that holds the players rights. The table below lists the current rates of compensation.
Contract Offer: Compensation
Below $1,000,000 no compensation
Over $1,000,000 to $2,000,000 1 fourth rounder & 1 fifth rounder
Over $2,000,000 to $3,000,000 1 third round & 1 fourth round
Over $3,000,000 to $4,000,000 1 second rounder & 1 third rounder
Over $4,000,000 to $5,000,000 2 second rounders
Over $5,000,000 to $6,500,000 1 first rounder & 1 second rounder
Over $6,500,000 2 first rounders & 1 second rounder (split years)
Contract offer = yearly contract plus signing bonus.
ie - If you offer a 3 year, 3 million dollar contract with a 1 million SB, the total value is 4 million (yearly salary plus signing bonus).
Split years means You will get a 1st rounder for the current season, a 2nd for the following and a 1st for the third. (ie) 1st 2010 + 2nd 2011 + 1st 2012
Note - you must have your own picks for this (ie if Calgary makes an RFA offer of 3 million in salary plus 1 million SB (so 4 million in total), they can only do so if they have their own 1st and 2nd rounder (the required compensation) for the next year. Picks from later years or acquired from other teams can't be used.
As the team that is matching, you have to match by offering equal to or greater then the salary, the signing bonus and the years that were offered by the other team. When an offersheet has been placed on a player, the GM of the team who owns the RFA's rights will be notified by PM and email, and will have two sims to match (if the offer is sent on the day of a sim, that sim doesn't count as one of the two sims). Once an offer is matched, the team making the offersheet cannot increase their offer unless the player rejects the initial offersheet amount. If an RFA player who has been sent an offersheet is traded, the offersheet goes with him and there will not be an extension in the time frame for matching the offer.
8.04. Contract Restrictions: Contract lengths can be a maximum of 4 years. Both a Team Option and Player Option count as a year, so if you offer both the max length is 2 years plus a TO and PO. If only either a TO or PO is included, then the maximum length is 3 years plus TO or PO. Further, NTC's are not allowed. Contracts can not be offered to draft eligible players (ie North American players 19 and older in the draft).
8.05. Signing Bonus Restrictions: Signing bonuses can be no more then double the base salary of a player, up to a maximum of 4 million. This is to prevent abuse of signing players to ridiculously low contracts by offering large signing bonuses as the financial part of the game is not designed well and leaves all teams with unrealistically large profits allowing money to be thrown away on signing bonuses.
8.06. Entry-level contracts: Players drafted in the 1st round of the draft will have a minimum salary requirement. Two-way contracts and team/player options are still allowed. This will be in effect as of the 2014 draft (this rule does not apply to those drafted before 2014)
Draft Position: Minimum Salary
1st to 10th OA: 750,000 base salary
11th to 30th OA: 550,000 base salary
31st to 150th OA: No minimum salary
8.07 Releasing Prospects: Prospects can be released during the preseason at no cost to the team, but only during the preseason.
Section 9: Draft
9.01 Draft Lottery - a draft lottery will be held every year to determine the order of the first 14 picks of the draft. Only non-playoff teams will be eligible for the lottery.
The Lottery will be set up as follows:
Percentages will be based on 1000 spots as follows:
30th Place 25 percent - #1 to 250
29th Place 18.8 percent - #251 to 438
28th Place 14.2 percent - #439 to 580
27th Place 10.7 percent - #581 to 687
26th Place 8.1 percent - #688 to 768
25th Place 6.2 percent - #769 to 830
24th Place 4.7 percent - #831 to 877
23rd Place 3.6 percent - #878 to 913
22nd Place 2.7 percent - #914 to 940
21st Place 2.1 percent - #941 to 961
20th Place 1.5 percent - #964 to 976
19th Place 1.1 percent - #977 to 987
18th Place 0.8 percent - #988 to 995
17th Place 0.5 percent - #996 to 1000
A 1000 sided die found at www.pbegames.com/roller/ will be used.
5 numbers will be drawn and allow a team to move no more then 4 slots up and 3 slots backwards. If a team has their number drawn more then once, that draw will be disregarded and we will move onto the next number.
9.02 The Boom/Bust draft. In order to add a bit more realism, a feature to the draft has been added that will see several players turn out better then expected and several that will not pan out as well as hoped. The changes will occur as follows:
BOOM/BUST RULES
PLAYER ELIGIBILITY
1. Every draft there will be random rolls of a die (http://www.pbegames.com/roller/) to determine the number of players that will boom (between 6 to 10) and bust (between 4 to 8).
2. Following this, a roll will occur resulting in the predetermined number of players booming and another roll of the predetermined number resulting in players busting. The number rolled (between 1 to 150) corresponds to the spot a player was drafted (ie if a roll of 45 comes up, it corresponds to the player drafted 45th overall).
3. For booms, ALL players will be eligible.
4. For busts, ONLY players drafted from rounds 1-3 (1st to 90th picks) will be eligible.
5. A player can only boom or bust once. If by the off chance a players number is chosen twice to boom or twice to bust, the will only boom/bust once and a new number will be drawn. If a players number is drawn in both the boom and bust categories, these act to cancel each other out and the player remains as is.
6. This will be done in the off season following the draft.
BOOMS
POT <=79:
Increase POT by 10
If CON <75, increase to 80
If CON >75, increase by 5 to a maximum of 95
POT >79:
No change to POT
If CON <75, increase to 80
If CON >75, increase by 5 to a maximum of 95
BUSTS
POT >=70
Reduce POT by 10
Reduce CON by 10 to a minimum of 50 (if already lower than 50, leave as-is)
POT <=69
Reduce CON by 10 to a minimum of 50 (if already lower than 50, leave as-is)
9.03 Entry level contracts - see 8.06
9.04 At the start of the season, all players 23 and older in the CSB rankings will be released to free agency (as un drafted prospects). This is to prevent the CSB listing from getting too large (it was over 500 at one point). However, players 22 and under remain on the CSB list for the draft (even if they turn 23 during the season). Also, players who are on the CSB list are not allowed to be signed (to counteract the bug that lets you sign North American players once they reach a certain age).
9.05 Waiver Draft.
The waiver draft has been removed from the league process. However, at the end of the pre-season teams will be asked to submit a list of players who they wish to put up for waivers.
Section 10. Season Reward Scheme
10.01 Reward points, with which to boost you players potential, consistency or leadership, can be obtained in a number of ways.
The first is through in game actions, such a player being awarded player of the week, or a team going on a winning streak, or a good performance after a captains meeting.
The second is through General Manager activity, such as writing match reports, looking after a vacant team and voting in end of season awards.
A full list of the rewards and how to obtain them can be found in the following thread
globalhockeyl.proboards.com/thread/974/reward-table
This has been done to encourage General Manager to log in and look at their teams news reports as this is where you will find your players accolades. You then post those accolades in the appropriate board section to claim your reward.
Section 1: General Conduct
1.01. First and Foremost this league is about FUN. It is the responsibility of every member of this league to behave in a polite and considerate way towards each other. Abusive behaviour of any kind will not be tolerated. (Please see the disciplinary section for more details)
1.02. A league can only be successful if it is used by active people. It is expected that every member of the league meets a minimum level of activity for each month. (Please see the disciplinary section for more details)
Section 2: Discipline
2.01. Disciplinary action will be taken by the leagues senior staff if league rules are broken. Various levels of action will be taken depending on the circumstances of each individual case. However, the league commissioner has the right to instantly dismiss a General Manager from the league in severe cases of misconduct. Listed below are some common causes and resulting actions of disciplinary action. This list is not exhaustive of all possible reasons for disciplinary action.
2.02. League Inactivity. It is expected that every member of the league should submit instructions a minimum of once a month (real time) and to be active on the forums. Failure to do so and to log onto the boards in a months time, without prior notification of absence with result in dismissal from the league. An email will be sent to the GM after a period of 3 weeks inactivity and if a response is not heard then they will be released.
2.03. Running more than one team. The only time a person can run more than one team in the league is when a team is a vacancy, a person can step up and be that teams caretaker GM until a new one is found. If a member is found to be running more than one team without permission they will be given a single misconduct warning. Any trades made between the teams involved will be reversed. One team account will be closed.
2.04. Abusive behaviour. This is not tolerated in the league. However, we recognize that not everyone gets along and arguments will occur. Each case will be looked at individually. If a member is found to be abusive they will receive a single misconduct warning.
2.05. Deliberately damaging a team. If a member is found to be deliberately harming their team they will receive a single misconduct warning. This also applies to any member acting as a caretaker for another team. (see other rules for more details)
2.06. Receiving two misconduct warnings. If a member receives two misconduct warnings within 1 year of each other (real time) they will be dismissed from the league from the issuing of the second warning.
2.07. Severe Abusive Behaviour. If a member is found to be excessively abusive or threatens another member in any way then they will receive an instant dismissal from the league. Further more, the reasons behind the dismissal will be passed onto the EHM community.
Section 3: Simming
3.01. Simming of the league is performed by members of the senior staff. The times of these sims will vary according to what stage in the game the league is currently at. Whilst the league endeavors to have all sims completed on the stated dates please realize that other commitments may sometimes result in delays or cancellations of a sim.
3.02. Regular Season. During regular season simming will take place on Tuesday, Thursday and Sunday nights. 7 Games days will be simmed from a Sunday to Monday (game dates). The first sim of the regular season will sim up to the first Monday (game date)
3.03. Play Offs. During the play-offs sims will be run every day with four days simmed (game days). Each conference will have two games played with the exception of game 7's which have their own sim day.
3.04. Off Season. During the off season a simming calender will be posted noting when sims occur. The number of days per sim will vary to fit in with the structure of the game. Information will be provided on days to be simmed prior to the sim taking place.
3.04. Lines and instructions:
• Send all lines and instructions to ghllines@gmail.com
• Be sure to include team name in .lns file (ie BluesPro.lns, NOT just pro.lns).
• Be sure to differentiate between pro and farm team (ie BluesPro.lns and BluesFarm.lns).
• You can send you email with a .lns file attached or included in a zip file. If using a zip file, please place all pro and farm lines in to the same zip file.
• If instructions include lines for multiple games, be sure to include both your team name and date of game, not the opponent (ie BluesDec5th.lns, not vsWings.lns).
• If you only want to switch goalies for certain games, you can also send in a schedule (instead of multiple lines). However again be sure to send in the date you want to switch goalies, not the opponent (ie Start Tiptmann on Dec 1st and 5th, start Wharton on Dec 4th).
• If your line files require a player to be called up or sent down, be sure to include it in the instructions.
3.05. Extra Practices
When sending in extra practice requests please include the date you want the practice to take place. More than one team can have a practice on the same day, with the exception of the last day of each month as this causes a conflict in the schedule file that results in teams playing more than 82 regular season games.
Section 4: Process of Simming
4.01. Trades
Trades will be input on the last day of the sim. To create new lines for your team you will have to roll over to the next day in order for your player(s) to move to you team.
4.02 Demoting Players
• If you ask for a player to be demoted, it will be inputted at the start of the sim. If you are over the roster limit, players will be demoted in the following order:
• Player that does not require waivers and is scratched
• Player that does not require waivers, his place will be filled by a scratched player. This could be your 21 year old superstar if they are the only non waiver-eligible player
• Scratched player (with lowest OA if more then one scratched)
• If a player is eligible for a waiver claim, it will be posted on the forums at the end of the sim.
4.03 Calling Up Players
• If you ask for a player to be called up, it will be inputted at the start of the sim
• If you are under the roster limit due to a trade, a player who is not waiver eligible will be called up from the farm to fill the pro teams lines. If there are no scratched players on the farm at the position of the called up player (Forward, Defense or Goalie), this will result in autolines on the farm being used as a fast signing will need to occur.
• Please be aware that this may result in players over the age of 30 being fast signed and such players will see their stats decline quickly as a farm player. Please also note that fast signing may result in players with high value contracts being and this may put a team over budget.
4.04 Injuries
Day to day injuries players will be activated off the IR if a replacement player is not available.
Long Term Injuries a scratched player will be put in the injured players place.
Pro team: If there is not a scratched player at the injured persons position (forward, defense or goalie), a non-waiver player will be recalled from the farm to take the injured players position and a scratched player on the farm will take the place of the player called up.
Farm team: If there is not a scratched player at the injured/recalled persons position (forward, defense or goalie), autolines will be used as a fast-signing will be required.
4.05 What Will Be Posted After Sims are Completed:
• A Link to the Game file.
• Time and Date of the Next sim, plus any additional instructions.
• Gameday results (including shootout results)
• League news for the week or period simmed.
• Waivers any player placed on waivers will be noted in a new topic on the waiver forum
• Trades that have been inputted will be moved from the trades section to the processed trades section.
Section 5: Team Management and Financial Management
5.01. Team Rosters. During the various stages of the season both your professional team and your farm team have different minimum and maximum levels of players. The table below shows these limits.
Professional Team Farm Team
Minimum Maximum Minimum Maximum
Pre-Season 20 n/a n/a n/a
Regular Season 20 23 20 n/a
Play-Offs 20 n/a 20* n/a*
* See rule 5.02 Player Restrictions
5.02. Player Restrictions. On occasions there will be restriction on where and how many times a player may play. The table below outlines these restrictions.
Goaltenders - Maximum of 72 games during regular season for goaltenders playing on the pro team. After a goaltender has reached 72 games they are forbidden to start any more games during the regular season.
Player Positions. Forwards are eligible to play all forward positions (ie a player whose primary and secondary positions are C/RW can also play LW). Forwards cannot be placed on defence on the regular lines. However forwards can be placed on defence on the PP and PK lines. Defencemen are not eligible to play the forward positions on the regular lines, however can do so on the PP and PK lines.
5.03. Tactical Restrictions. There is a minimum shift length of 30 seconds and a maximum shift length of 80 seconds.
Hit and grind tactic is known to be over effective, it's use is limited in two ways: maximum of 40 second shifts when using it, as well as it can be used on a single line.
Neutral Zone tactic is also limited to a single line but there is no limit on shift length.
5.04. Staffing.
The league has decided to remove staff management from the game. Each team will receive the minimum number of staff to run their teams, plus six scouts. All staff members will have their abilities changed to the maximum of 99, their contract amounts set at $100,000 and their contract lengths set to 99 years.
5.05. Junior Players. To aid with junior development you are allowed to nominate junior players (<20) to play on your farm team rather than with their own junior team. The following restrictions apply. A player cannot play more than 8 games (10% of the season) with the senior team and return to the farm team. There may not be more than two junior players on the farm team at the same time. Junior players must be assigned to the farm team by the 10th game of the season.
Section 6: Salary Cap
6.01. Salary Cap. There is currently a salary cap system in place that controls player budgets. Remember, your budgets are for both professional and farm teams.
Salary Cap: $70,000,000
6.02. Breaking Caps. For those teams whose boards have provided a budget lower than the league maximum teams are allowed to exceed their set budgets (up to the league maximum). However, in doing so teams risk going into debt. Please see rule 6.03 for penalties regarding teams in debt. Teams can be over the maximum budget up to $85,000,000 from the start of the playoffs to the end of the preseason but must be under the cap by the start of the season. You will not be allowed to sign any UFA's that put you over the offseason cap (ie puts you over 85 million in budget). Any team that violates the cap will have their highest paid player released. If a free agent signing is the cause of going over the cap and it is not rectified by the start of the season, it will NOT be the recent signing that is released.
Section 7: Trading
7.01. Trades. Trading between teams is a key part of the EHM experience and it is encouraged to keep the game flowing and to create and competitive environment. There is a section on the league forums dedicated to trades with relevant rules pinned for reviews.
7.02. Trade Format. It is the responsibility of both parties to post their trades on the forums and to do so in the correct format. An example of this format is listed below.
To Calgary
David Legwand (40)
To Nashville
Jarome Iginla (80)
Calgary agrees to this trade
This would be posted by the Manager of Calgary and would be repeated by the Manager of Nashville replacing Calgary with Nashville. The figure in brackets is the players consistency figure. Due to consistency drops, (see rule 6.99) this figure needs to be quoted when trading. You can find this figure in the players.ehm file, which can be viewed in wordpad. The relevant figure is highlighted in the example below. Note that player figures are shown ABOVE the relevant players name and not below.
87 87 90 66 69 63 84 75 75 83
69 61 83 40 106 43 5 24 3 2 1
7.03. If the trade includes draft picks please make sure you list it in the following format Team Name, Rd, Year. Example, CGY 1st Rd 2004. If the trade includes cash please make sure you include the amount. During the board draft, any trade involving draft picks must be made at least 4 hours prior to the timeslot of the pick being traded.
7.04. In addition to posting all parts of the trade, GM's are expected to post an explanation of why they are doing the trade to help the trade committee make an informed decision.
7.05. Trade Committee. In order to insure fairness in trades and to prevent long term disadvantage to teams a trade committee is in force. The committee consists of three long term GM's who will examine the trade and vote whether they approve or reject it. A majority (2 of 3) is needed to approve the trade. If a trade is rejected a full explanation will be given along with any recommendations on how to improve the trade. In cases where a trade involves a member(s) of the committee, two alternate committee members will vote on the trade. Please note, we do not want to interfere with the running of your team, however, experience has shown that constructive help in this area of the game is essential.
7.06. Consistency Drops: Due to a bug in the game some players may experience significant drops in their consistency score after a trade. Whilst we accept that some players may 'lose their game' after a trade they don't like we feel the drops are not realistic and do not allow players to regain their form. If a player suffers a consistency drop, it will be edited so players lose a maximum of 20% of their consistency. The consistency lost will be reset the following offseason after the conclusion of the playoffs. Any offseason trade made following the conclusion of the playoffs in which a drop occurs will not be reset until the conclusion of the following playoffs . This is designed to be realistic in that some players may be upset following a trade but do eventually get over it. If a player who has suffered a consistency drop is traded again before his consistency has been restored, his consistency will remain permanently at the lowered con. If he suffers another consistency drop in the 2nd trade, it will be reset to 20% less the consistency after the first trade.
7.07. Trade Restrictions:
UFA Players. You may not trade a player signed as an Unrestricted Free Agent until the 1st of March of the season he was signed in
A player may not be traded back to a team that traded him within the same season. For example, if Calgary traded Jarome Iginla away during the 2009/2010 season, he could not re-acquire him until the following season.
Wilhelmsson Rule: A player may not be traded more then 4 times in a season (from turnover to turnover)
Con Boosters: a 2 boost maximum per season is in effect on con booster to prevent abuse of the con boost part of the game. A con booster is any player with <51 consistency. The only exceptions are players who have played great then 300 NHL games (100 for goalies). These will not be considered con boosters and won't count against the maximum if they boost in a trade. Due to this, there may be no more then 2 con boosters involved in any single deal, and if a team has already had one player boost, they may only involve 1 con booster in a deal. A team who has had two players boost in a season is no longer eligible to trade for con boost players. No conditions may be put on a con boost trade in which a team receives something or there is an exchange of picks due to a player boosting.
Waiver Claimed Players. You may not trade a player claimed in the waiver draft unless the following requirements are met. The player has played a minimum of 15 games. A minimum of 41 games in the season have passed. For a player claimed off waivers, they player may not be traded unless offered first (for free - as in a waiver claim) to the other teams that also put in a claim for that player (who gets the player in this case will be based on 1) who still wants the player and 2) reverse order of standings).
Pot Boosters: No conditions may be put on a trade based on a player receiving a pot boost at a future time.
Section 8: Contracts
8.01. Re-signing players. To re-sign a player on you team simply send in an e-mail containing salary amount, length, signing bonus and any contract clauses to the league commissioner. Offers are confidential.
8.02. Signing Unrestricted Free Agents. Unrestricted Free Players (or UFA's) are players whose playing rights do not currently belong to any team. This occurs when players are released by a team, or when a player over 30 refuses a contract offer and leaves. Players with an OA 75 and above who have signed as UFA's can not be resigned and will return to the UFA pool when their contract is up. This is to prevent incredibly high offers to UFA's and then renegotiating for a lower salary right after (for those that have lower greed). Offers for UFA's are done in exactly the same way as you would when re-signing a player. However, during the off-season the process is slightly different. Whilst contract amounts remain confidential some information is made available to other General Managers. This information will include the players name and length of contract only which will be posted in the main forums. All other information will remain confidential.
8.02.01. Weak Team Rule: Teams cannot bid on free agents who view them as a "weak team" until the start of the season. Offers made during the season will be edited directly in to the game.
8.03. Signing Restricted Free Agents. Restricted Free Agents (or RFA's) are players whose rights remain with a team but do not have a current contract. Offers to RFA's can be made in the same way as they are for your own players. However, should a player accept your offer you will have to pay compensation to the team that holds the players rights. The table below lists the current rates of compensation.
Contract Offer: Compensation
Below $1,000,000 no compensation
Over $1,000,000 to $2,000,000 1 fourth rounder & 1 fifth rounder
Over $2,000,000 to $3,000,000 1 third round & 1 fourth round
Over $3,000,000 to $4,000,000 1 second rounder & 1 third rounder
Over $4,000,000 to $5,000,000 2 second rounders
Over $5,000,000 to $6,500,000 1 first rounder & 1 second rounder
Over $6,500,000 2 first rounders & 1 second rounder (split years)
Contract offer = yearly contract plus signing bonus.
ie - If you offer a 3 year, 3 million dollar contract with a 1 million SB, the total value is 4 million (yearly salary plus signing bonus).
Split years means You will get a 1st rounder for the current season, a 2nd for the following and a 1st for the third. (ie) 1st 2010 + 2nd 2011 + 1st 2012
Note - you must have your own picks for this (ie if Calgary makes an RFA offer of 3 million in salary plus 1 million SB (so 4 million in total), they can only do so if they have their own 1st and 2nd rounder (the required compensation) for the next year. Picks from later years or acquired from other teams can't be used.
As the team that is matching, you have to match by offering equal to or greater then the salary, the signing bonus and the years that were offered by the other team. When an offersheet has been placed on a player, the GM of the team who owns the RFA's rights will be notified by PM and email, and will have two sims to match (if the offer is sent on the day of a sim, that sim doesn't count as one of the two sims). Once an offer is matched, the team making the offersheet cannot increase their offer unless the player rejects the initial offersheet amount. If an RFA player who has been sent an offersheet is traded, the offersheet goes with him and there will not be an extension in the time frame for matching the offer.
8.04. Contract Restrictions: Contract lengths can be a maximum of 4 years. Both a Team Option and Player Option count as a year, so if you offer both the max length is 2 years plus a TO and PO. If only either a TO or PO is included, then the maximum length is 3 years plus TO or PO. Further, NTC's are not allowed. Contracts can not be offered to draft eligible players (ie North American players 19 and older in the draft).
8.05. Signing Bonus Restrictions: Signing bonuses can be no more then double the base salary of a player, up to a maximum of 4 million. This is to prevent abuse of signing players to ridiculously low contracts by offering large signing bonuses as the financial part of the game is not designed well and leaves all teams with unrealistically large profits allowing money to be thrown away on signing bonuses.
8.06. Entry-level contracts: Players drafted in the 1st round of the draft will have a minimum salary requirement. Two-way contracts and team/player options are still allowed. This will be in effect as of the 2014 draft (this rule does not apply to those drafted before 2014)
Draft Position: Minimum Salary
1st to 10th OA: 750,000 base salary
11th to 30th OA: 550,000 base salary
31st to 150th OA: No minimum salary
8.07 Releasing Prospects: Prospects can be released during the preseason at no cost to the team, but only during the preseason.
Section 9: Draft
9.01 Draft Lottery - a draft lottery will be held every year to determine the order of the first 14 picks of the draft. Only non-playoff teams will be eligible for the lottery.
The Lottery will be set up as follows:
Percentages will be based on 1000 spots as follows:
30th Place 25 percent - #1 to 250
29th Place 18.8 percent - #251 to 438
28th Place 14.2 percent - #439 to 580
27th Place 10.7 percent - #581 to 687
26th Place 8.1 percent - #688 to 768
25th Place 6.2 percent - #769 to 830
24th Place 4.7 percent - #831 to 877
23rd Place 3.6 percent - #878 to 913
22nd Place 2.7 percent - #914 to 940
21st Place 2.1 percent - #941 to 961
20th Place 1.5 percent - #964 to 976
19th Place 1.1 percent - #977 to 987
18th Place 0.8 percent - #988 to 995
17th Place 0.5 percent - #996 to 1000
A 1000 sided die found at www.pbegames.com/roller/ will be used.
5 numbers will be drawn and allow a team to move no more then 4 slots up and 3 slots backwards. If a team has their number drawn more then once, that draw will be disregarded and we will move onto the next number.
9.02 The Boom/Bust draft. In order to add a bit more realism, a feature to the draft has been added that will see several players turn out better then expected and several that will not pan out as well as hoped. The changes will occur as follows:
BOOM/BUST RULES
PLAYER ELIGIBILITY
1. Every draft there will be random rolls of a die (http://www.pbegames.com/roller/) to determine the number of players that will boom (between 6 to 10) and bust (between 4 to 8).
2. Following this, a roll will occur resulting in the predetermined number of players booming and another roll of the predetermined number resulting in players busting. The number rolled (between 1 to 150) corresponds to the spot a player was drafted (ie if a roll of 45 comes up, it corresponds to the player drafted 45th overall).
3. For booms, ALL players will be eligible.
4. For busts, ONLY players drafted from rounds 1-3 (1st to 90th picks) will be eligible.
5. A player can only boom or bust once. If by the off chance a players number is chosen twice to boom or twice to bust, the will only boom/bust once and a new number will be drawn. If a players number is drawn in both the boom and bust categories, these act to cancel each other out and the player remains as is.
6. This will be done in the off season following the draft.
BOOMS
POT <=79:
Increase POT by 10
If CON <75, increase to 80
If CON >75, increase by 5 to a maximum of 95
POT >79:
No change to POT
If CON <75, increase to 80
If CON >75, increase by 5 to a maximum of 95
BUSTS
POT >=70
Reduce POT by 10
Reduce CON by 10 to a minimum of 50 (if already lower than 50, leave as-is)
POT <=69
Reduce CON by 10 to a minimum of 50 (if already lower than 50, leave as-is)
9.03 Entry level contracts - see 8.06
9.04 At the start of the season, all players 23 and older in the CSB rankings will be released to free agency (as un drafted prospects). This is to prevent the CSB listing from getting too large (it was over 500 at one point). However, players 22 and under remain on the CSB list for the draft (even if they turn 23 during the season). Also, players who are on the CSB list are not allowed to be signed (to counteract the bug that lets you sign North American players once they reach a certain age).
9.05 Waiver Draft.
The waiver draft has been removed from the league process. However, at the end of the pre-season teams will be asked to submit a list of players who they wish to put up for waivers.
Section 10. Season Reward Scheme
10.01 Reward points, with which to boost you players potential, consistency or leadership, can be obtained in a number of ways.
The first is through in game actions, such a player being awarded player of the week, or a team going on a winning streak, or a good performance after a captains meeting.
The second is through General Manager activity, such as writing match reports, looking after a vacant team and voting in end of season awards.
A full list of the rewards and how to obtain them can be found in the following thread
globalhockeyl.proboards.com/thread/974/reward-table
This has been done to encourage General Manager to log in and look at their teams news reports as this is where you will find your players accolades. You then post those accolades in the appropriate board section to claim your reward.